[Tilesathome] Config to Only Generate Tile
Ian Dees
ian.dees at gmail.com
Tue Apr 29 23:08:40 BST 2008
Thanks for the details on the client setup. I'll keep it as it is, but why
is there a 1.5 hour delay on the queue? It would seem that we could be
shoving more data around than that.
On Tue, Apr 29, 2008 at 4:58 PM, Dirk-Lüder Kreie <osm-list at deelkar.net>
wrote:
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> Ian Dees schrieb:
> > Hi again list,
> >
> > How can I set up the T at H client to only generate tiles? I'd like to use
> a
> > second client running in the background to do the uploading.
> >
> > I'd like to do this so that the rendering client isn't forced to sleep
> while
> > waiting for the server to accept a tile set.
>
> While this is entirely possible there's a reason why the client should
> not render too far ahead of the server queue, one being that the request
> will time out afer 2 hours (the first time, then it's longer), and since
> the server queue is at 1:30 hours per tileset currently, you only have a
> window of 30 minutes for rendering and uploading when the prio 1 and 2
> request queues are almost empty. The second one is, that the whole point
> of using *current* data for rendering is lost, when you render for a
> queue that takes hours to process.
>
> One thing you can do is set ForkForUpload=1 in your tilesAtHome.conf, so
> your client will render the next tileset while uploading the last one.
> This will only slow down your client when the server is really busy.
>
> The second one is using "UploadToDirectory" to gather the zip files of
> multiple clients in one location and run a central uploader from there,
> with all the disadvantages of creating another delay queue. This is
> definetly depreciated for only one client, as it is intended for better
> upload bandwith control of a renderfarm with several hosts.
>
> - --
>
> Dirk-Lüder "Deelkar" Kreie
> Bremen - 53.0952°N 8.8652°E
>
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