[Tilesathome] Server has no work for us: Upload Queue Full.
Ian Dees
ian.dees at gmail.com
Fri May 30 22:56:24 BST 2008
How soon is this new hardware coming in? I have been toying with a
tiles at home server implementation in Google AppEngine. So far it's very
similar to the server that currently exists, except the client must upload
each tile individually instead of zipping them up (since AppEngine can't
unzip files).
On Fri, May 30, 2008 at 4:43 PM, Dirk-Lüder Kreie <osm-list at deelkar.net>
wrote:
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> Sabine Sagner-Weigl schrieb:
>
> | Since yesterday (?) I see that new jobs are not given out at once any
> more.
> | When running a tilesGen.pl loop in foreground I often see the message:
> | Server has no work for us: Upload Queue Full. Idle for ....
> |
> | Yes, the upload queue is almost always full nowadays.
> | No, there is work to do
> (http://tah.openstreetmap.org/Log/Requests/Recent/)
>
> It doesn't make much sense to start rendering something if you can't
> upload now does it?
>
> | According to my syslog it takes up to 22 min. (average maybe 5 min.)
> instead
> | of seconds before getting a new rendering job. Maybe this is why I
> noticed
> | that "Five times the upload failed, perhaps the server doesn't like us,
> | exiting".
>
> Yes that was a bug slumbering in the client. Thanks for noticing.
>
> | Is this a new policy? Or a new bottleneck?
> | Now my clients are waiting for a job instead of waiting for the upload.
>
> This will result in more current maps within the limitations of the
> server hardware.
>
> - --
>
> Dirk-Lüder "Deelkar" Kreie
> Bremen - 53.0952°N 8.8652°E
>
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