[Tilesathome] t at h abort condition
spaetz
osm at sspaeth.de
Wed Sep 3 11:28:55 BST 2008
On Wed, Sep 03, 2008 at 12:12:54PM +0200, Dirk-L?der Kreie wrote:
> I think we have a situation where there are a few difficult tilesets in the
> queue, then a lot of really easy ones.
> The first client to hit the really easy ones gets them all done in
> record-time (or about 50), dumps them to the upload queue, but that is not
> processed fast enough so the server thinks it's the client's fault for not
> returning those tilesets.
Yes, but that behavior is not what i was complaining about. It is rather that tilesGen shouldn't *abort* iin 'loop' mode if we hit the "you have many active requests" message.
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