[Tilesathome] 500 - Internal server error
Matthias Julius
lists at julius-net.net
Mon Jan 19 05:21:00 GMT 2009
"D Tucny" <d at tucny.com> writes:
> 2009/1/19 Matthias Julius <lists at julius-net.net>
>
>> What is the status for accepting tileset files?
>>
>
> I guess none are being accepted due to a full queue...
No, that's a different issue. Currently, clients upload zip files
containing all tiles of a tileset and the server stores them in the
upload queue. The the upload processor unpacks the zipfiles and
creates tileset files which it stores at the approproate location for
the webserver to find.
Tileset files are essentially all PNG tiles of a tileset contatenated
into one file with an index at the beginning (see
http://wiki.openstreetmap.org/wiki/Tiles%40home/Tileset_as_one_file)
Since a while, the client can produce those tileset files directly
instead of zip files. The server can store those in the tile store
right away and would not need a queue and a separate upload processor
anymore.
I know that spaetz has implemented this stuff in the server. I just
don't know whether this is ready for production.
Matthias
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