[Tilesathome] 500 - Internal server error

D Tucny d at tucny.com
Mon Jan 19 06:35:07 GMT 2009


2009/1/19 Matthias Julius <lists at julius-net.net>

> "D Tucny" <d at tucny.com> writes:
>
> > 2009/1/19 Matthias Julius <lists at julius-net.net>
> >
> >> What is the status for accepting tileset files?
> >>
> >
> > I guess none are being accepted due to a full queue...
>
> No, that's a different issue.  Currently, clients upload zip files
> containing all tiles of a tileset and the server stores them in the
> upload queue.  The the upload processor unpacks the zipfiles and
> creates tileset files which it stores at the approproate location for
> the webserver to find.
>
> Tileset files are essentially all PNG tiles of a tileset contatenated
> into one file with an index at the beginning (see
> http://wiki.openstreetmap.org/wiki/Tiles%40home/Tileset_as_one_file)
>
> Since a while, the client can produce those tileset files directly
> instead of zip files.  The server can store those in the tile store
> right away and would not need a queue and a separate upload processor
> anymore.
>
> I know that spaetz has implemented this stuff in the server.  I just
> don't know whether this is ready for production.
>

As I understand it, that is the default these days, and has been for a
while, also, I believe they are still queued on upload then processed by an
upload processor...

I could be wrong, but, the munin stats and the current state of job handout
and uploads would suggest not...

d
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