[Tilesathome] 500 - Internal server error
Matthias Julius
lists at julius-net.net
Mon Jan 19 15:39:54 GMT 2009
"D Tucny" <d at tucny.com> writes:
> 2009/1/19 Matthias Julius <lists at julius-net.net>
>
>> "D Tucny" <d at tucny.com> writes:
>>
>> > 2009/1/19 Matthias Julius <lists at julius-net.net>
>> >
>> >> What is the status for accepting tileset files?
>> >>
>> >
>> > I guess none are being accepted due to a full queue...
>>
>> No, that's a different issue. Currently, clients upload zip files
>> containing all tiles of a tileset and the server stores them in the
>> upload queue. The the upload processor unpacks the zipfiles and
>> creates tileset files which it stores at the approproate location for
>> the webserver to find.
>>
>> Tileset files are essentially all PNG tiles of a tileset contatenated
>> into one file with an index at the beginning (see
>> http://wiki.openstreetmap.org/wiki/Tiles%40home/Tileset_as_one_file)
>>
>> Since a while, the client can produce those tileset files directly
>> instead of zip files. The server can store those in the tile store
>> right away and would not need a queue and a separate upload processor
>> anymore.
>>
>> I know that spaetz has implemented this stuff in the server. I just
>> don't know whether this is ready for production.
>>
>
> As I understand it, that is the default these days, and has been for a
> while, also, I believe they are still queued on upload then processed by an
> upload processor...
>
> I could be wrong, but, the munin stats and the current state of job handout
> and uploads would suggest not...
Well, you're wrong in the assumption that clients upload tileset
files, AFAIK. At least my clients don't and it also is not the
default.
Matthias
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