[Tilesathome] Config question

guenter guenter.k at arcor.de
Fri Mar 20 19:04:45 GMT 2009


On 16.03.2009 18:43, Alan Millar wrote:
>> I installed this wondershaper and firstly had to see, that it comes with
>> only a README file as documentation. Then (if I understood well) it
>> affects the connectivity as a whole. And then that I'd have to fiddle
>> about this and that.
> 
> You are right, it is not simple to set up.  Another program mentioned here
> was "trickle".  That one is very easy to use (although I have not tried it
> myself for TaH).  You could try something like:
> 
>   trickle -d 50 perl tilesGen.pl loop

Thanks! Since > 2d tah runs fine now here, not disturbing other apps'
inet-connectivity too much.

For the archives: I start with
trickle -s -t2 -u10 perl ./teilesGen.pl loop

Attention: The rpm "trickle...x86_64" for OpenSuse 11.1 is till today
broken. The "trickle: Could not find overload object"-error has to be
worked around by setting a symlink /usr/lib/trickle ->
/usr/lib64/trickle. Option "-s" is needed for this bug too.

> to limit it to 50kbps.  See
> 
>   http://www.linux.com/feature/61293
> 
> for more information.
> 
>> (I noticed that when rendering by inkscape
>> stucks and I have to kill it there are abandoned subdirs like '12_...'
>> in the tmp dir to delete manually).
> 
> There are two config options to help with inkscape crashing.  Take a look
> at MaxTilesetComplexity, which will tell the server not to give you too
> complex tiles, and RenderStripes, which divides the tile up to let you
> render complex ones in several pieces.

Inkscape did not crash, it stopped working. I feel that this is a
problem of inkscape's programmers way of allocating memory.

I've set the "MaxTilesetComplexity" to 8mio, although my machine had
done a lot of moooore complex tiles, and commented out my "RenderStripes=4".

Have fun!






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