[OSM-dev] New version of tiles at home
80n80n at gmail.com
Tue Dec 5 16:25:35 GMT 2006
I've not done anything to fix that problem - but then I don't get the
problem when I use it so I'm not sure what needs fixing.
I am re-rendering levels 12 and 13 so that will kill all the black tiles
that currently exist at these levels - don't know if something is still
creating them though.
On 12/5/06, Rhys Powell <stanley12 at blueyonder.co.uk> wrote:
> 80n wrote:
> > A new version of the tiles at home client is now available.
> > The main changes are:
> > - Different rules files are used for each zoom level. Levels 12 and 13
> > have been modified to make major roads more visible and town names are
> > now big enough to read.
> > - Multiple instances of tiles at home can now be run simultaneously. Those
> > of you with dual processors will now be able to contribute twice as
> > - The rendering stage is skipped for blank tiles, areas with sparse data
> > will be processed much quicker.
> > - A new .conf file replaces secret.txt. Example versions are provided
> > for Linux and Windows, so it should be easier to get it going on
> > - If a tile is too large/complex to download from OSM it will attempt to
> > downoad the tile in smaller chunks
> > When you install this update you will need to discard your old
> > secret.txt file and add your download/upload account details to
> > tilesAtHome.conf.
> > 80n
> Do we know if this fixes the black tile issue, or is it still an issue
> with inkscape?
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