[OSM-dev] proposal to kill areas
Lars Aronsson
lars at aronsson.se
Sun Jul 23 00:57:17 BST 2006
Tommy Persson wrote:
> Since I try to do nice map of some area of Linköping I was
> thinking about adding some parking lots, forrests, golf course,
> green areas, etc.
Yes, but how do you get the data? Do you walk the edge of the
forest with your GPS receiver? Or do you draw freehand from the
satellite images? At the parking lot, do you walk its edges, or do
you walk every lane and slot? Or do you walk randomly over the
surface to get a lot of (yellow) dots that mark the area? Do you
intend to mark both the edge of the forest and any roads (or
bikepaths) that run through the forest?
At a few places, I have marked where a road crosses a border, and
in the map I have drawn a little short line segment perpendicular
to the road, made it a "way" of class="border" and the name of the
two areas, e.g. name="Sweden - Norway". But I have no idea how
the border continues beyond the road.
As far as I can see, town squares and parking lots (and place de
l'Étoile in Paris, the traffic circus around the Arc de triomphe)
are just a kind of line segment that happens to extend in two
dimensions. There are no roads inside such objects, and they
seldom extend beyond a few hundred metres. I'm a little more
doubtful about parks and forests, since they can contain other
roads, parking lots, and squares. In this, they are a lot more
like "counties" and other generic container objects. There is
also no end to how large a forest can be. Such large and generic
containers could create enormous performance and complexity
problems.
--
Lars Aronsson (lars at aronsson.se)
Aronsson Datateknik - http://aronsson.se
More information about the dev
mailing list