[OSM-dev] Navigation vs maps, connectivity, and OSM data
Robert Scott
lists at humanleg.org.uk
Tue Oct 30 21:53:24 GMT 2007
On Tuesday 30 October 2007 21:20, Ben Supnik wrote:
> I work on the default scenery for X-Plane, a flight simulator. We are a
> small commercial company with an active user base. We use GIS data to
> build the default scenery, including TIGER and VMAP0 vector data to
> construct road grids.
I was hoping one of you guys would turn up some day.
> But today I finally got to looking at actual vectors in JOSM
> and found a lot of duplicate/overlapping segments - it looks like in
> some cases GIS data has been imported directly on top of hand-made
> mapping data, potentially without removing the underlying segments.
These are errors and not policy.
> (In other
> words, do the duplicate segments represent an editing job that needs to
> be done
yes.
> or an acceptable set of map data ?
no.
My mantra is, and I'm sure this sums up the attitude of many people here:
Topology, Topography, Presentation.
In order of importance. So a clean database is very important to most of us.
I say most because you are right in saying that there is no overarching
authority or standard here. People just tend to self-organise when it comes
to how people represent features in the database. It works surprisingly well
actually.
robert.
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