[OSM-dev] Call to mobile developers: OSM binary file format
r.navoni at radionav.it
Thu Aug 7 14:37:31 BST 2008
my company developed a navigation software , We're actualy using a
professional vendor map , in this 4 years of develop we change our
binary format every 3/4 month , because the problem is that the embedded
device , normaly ARM 10 based have a small resurce , small ram memory ,
small flash SD card and are not so fast to access the data. So our binay
data is optimized for fast access of data for routing and rendering
I think that is not so simple define a standard binary format because
every customer are developing their library to access the data , doing
the routing , rendering ecc.
So I think that is better working on standardization of map data ,
quality of the data and routing specification of data.
I don't thinks that a binary data is so interesting for developer that
are working on mobile application. Infact normaly they working on
different kind of map Teleatlas ,Navtech ... and also OSM and develop
some plugin importer for their platform. Actualy our company use shape
file as exchange format and are woring to implement an importer for OSM
> On Thu, 7 Aug 2008 13:07:11 +0000, "Ævar Arnfjörð Bjarmason" <avarab at gmail.com> wrote:
>> There's a reason people use XML, it's an interchange format but binary
>> formats aren't, they're meant for specific architectures or purposes.
>> Which is not to say a discussion like this one isn't useful, you'll
>> probably get all sort of ideas from different embedded developers. But
>> I for one would be very surprised if every embedded developer would
>> end up using the same binary format.
> yes I doubt that such a thing will happen too.
> But some may and they get to have a choice in
> developing and debugging their own format or
> use a working format with documentation, export-
> , debugging- and import-tools and working code
> already existing.
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> dev at openstreetmap.org
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