[OSM-dev] hard drive size

Sam Mor sam_mor at y7mail.com
Mon May 11 04:35:15 BST 2009

what if we choose a planet file from  http://planet.openstreetmap.org/
like that one:     planet-070711.osm.bz2                     11-Jul-2007 07:47  299M  

 it's not a production server, it' s a research server...

we have 500 Gig, which file do we use :

planet-070711.osm.bz2                     11-Jul-2007 07:47  299M  


planet-071107.osm.bz2                     07-Nov-2007 10:26  1.2G  

or more , what do you think?


From: Sam Mor <sam_mor at y7mail.com>
To: OpenstreetMap DevList <dev at openstreetmap.org>
Sent: Monday, 11 May, 2009 12:44:03 PM
Subject: Re: [OSM-dev] hard drive size

we are using Richard Weait Tutorials (genearate_tiles) for world wide map, what do u suggest?

do we make it for a zoom level = 12 or 13?


From: Grant Slater <openstreetmap at firefishy.com>
To: Iván Sánchez Ortega <ivan at sanchezortega.es>
Cc: dev at openstreetmap.org
Sent: Monday, 11 May, 2009 11:37:08 AM
Subject: Re: [OSM-dev] hard drive size

Iván Sánchez Ortega wrote:
> El Lunes, 11 de Mayo de 2009, Sam Mor escribió:
>> is a Hard drive of  500 Gig enough for a planet map rendering?
> It should be. If you check the wiki and munin, you'll see that the mapnik tile 
> server currently uses 75% of a 500 Gb RAID.

It depends on the rendering system used. See: 
Tile on avg served by tile.openstreetmap.org: ~6.5KB. opencyclemap.org: 
quoted as being at least 4x bigger.

generate_tiles.py method will generate many many tiles that will never 
be viewed, limit to zoom 17 and even with hard-linking identical sea 
tiles you will run out of disk space.

mod_tile can comfortably be used with 500GB of space, as long as disk 
can keep pace and ancient tiles are expired.


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