[Tagging] [Indoor] is indoor=level walled ?
joseph.eisenberg at gmail.com
Fri Jul 26 13:49:48 UTC 2019
Well a parking garage may not really be "indoor", but it's certainly
"inside of a building" according to the database model, since the
garage will be mapped as a building=*
So what's important is how we may the lack of walls.
I agree with the earlier suggestion by Tobias to add wall=no for
clarity when using indoor=level, in this case.
On 7/26/19, Martin Koppenhoefer <dieterdreist at gmail.com> wrote:
> Am Fr., 26. Juli 2019 um 13:58 Uhr schrieb PanierAvide <
> panieravide at riseup.net>:
>> Thanks for this feedback. In these examples, I would say that there is
>> still a clear delimitation of what outside and what is inside, so can be
>> addressed with Simple 3D buildings modelling. My question is oriented in
>> particular case where you don't have a very precise delimitation of
>> inside/outside, like this parking lot :
>> As level 0 doesn't have wall, if you are near the building "limit" you
>> consider being outside, but at the center of this level you are clearly
>> inside (covered, maybe warmer). So how can we represent this lack of
>> but looking more like something inside ?
> frankly I would not consider this parking on any level visible in the
> picture as "indoor". An indoor parking would be something like this:
> Parking spaces are generally edge cases because of the ventilation
> requirements, but in the picture you showed there is hardly anything that
> can be considered "walls", I would call them "fences" or maybe "grates".
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