[OSM-talk] Length od ways and dual named ways

Alex L. Mauer hawke at hawkesnest.net
Sun Aug 19 00:32:15 BST 2007


David Earl wrote:
> Absolutely. Very long ways may miss a rendering square completely. I'd 
> go less - 3 - 5 km max, then unintelligent rendering can label them on 
> each intervals.

Hmm, doesn't that only apply to long segments, not long ways?  It should
be OK to have long ways, as long as there's a node within every z12
tile...right?

-Alex Mauer "hawke"

-- 
Bad - You get pulled over for doing 90 in a school zone and you're drunk
off your ass again at three in the afternoon.
Worse - The cop is drunk too, and he's a mean drunk.
FUCK! - A mean drunk that's actually a swarm of semi-sentient
flesh-eating beetles.
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