[OSM-talk] Problems with tunnel rendering

Iván Sánchez Ortega ivansanchez at escomposlinux.org
Tue Jul 31 15:41:13 BST 2007


El Tuesday 31 July 2007 14:43:12 Dermot McNally escribió:
> Anyway, this is the first tunnel I've created that crosses coastline,
> and I'm not that happy with how it renders on osmarender. You'll see
> that its "tunnelness" is only apparent on land. where it crosses water
> it's completely invisible.

By the way: I have some issues with T-junctions in tunnels.

And not only a simple T-junction, but a funky full-fledged underground 
motorway cloverleaf:

http://www.informationfreeway.org/?lat=40.41884949500818&lon=-3.722487093410097&zoom=16&layers=B000F000

(I solved the "tunnel-below-river" problem by adding "layer=-3" to the 
river...)

If I ever finish that, I think I might be using even layer=-4 in some places.

Anyway: whenever there is a T-junction, or anything more complex, the "tunnel 
entrance" lines get drawn. When having lots of those very near, they are an 
issue.


-- 
Iván Sánchez Ortega <ivansanchez at escomposlinux.org>




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