[OSM-talk] Problems with tunnel rendering
Iván Sánchez Ortega
ivansanchez at escomposlinux.org
Tue Jul 31 15:41:13 BST 2007
El Tuesday 31 July 2007 14:43:12 Dermot McNally escribió:
> Anyway, this is the first tunnel I've created that crosses coastline,
> and I'm not that happy with how it renders on osmarender. You'll see
> that its "tunnelness" is only apparent on land. where it crosses water
> it's completely invisible.
By the way: I have some issues with T-junctions in tunnels.
And not only a simple T-junction, but a funky full-fledged underground
motorway cloverleaf:
http://www.informationfreeway.org/?lat=40.41884949500818&lon=-3.722487093410097&zoom=16&layers=B000F000
(I solved the "tunnel-below-river" problem by adding "layer=-3" to the
river...)
If I ever finish that, I think I might be using even layer=-4 in some places.
Anyway: whenever there is a T-junction, or anything more complex, the "tunnel
entrance" lines get drawn. When having lots of those very near, they are an
issue.
--
Iván Sánchez Ortega <ivansanchez at escomposlinux.org>
More information about the talk
mailing list